-void AtlasGlyphManager::GenerateMeshData( uint32_t imageId,
- const Vector2& position,
- Toolkit::AtlasManager::Mesh2D& mesh )
+void AtlasGlyphManager::Add(const Text::GlyphInfo& glyph,
+ const GlyphStyle& style,
+ const PixelData& bitmap,
+ AtlasManager::AtlasSlot& slot)