+AtlasGlyphManager::AtlasGlyphManager(Internal::AtlasGlyphManager* impl)
+: BaseHandle(impl)
+{
+}
+
+void AtlasGlyphManager::Add(const Text::GlyphInfo& glyph,
+ const GlyphStyle& style,
+ const PixelData& bitmap,
+ AtlasManager::AtlasSlot& slot)
+{
+ GetImplementation(*this).Add(glyph, style, bitmap, slot);
+}
+
+void AtlasGlyphManager::GenerateMeshData(uint32_t imageId,
+ const Vector2& position,
+ Toolkit::AtlasManager::Mesh2D& mesh)