-void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, uint32_t imageId, int32_t delta )
+void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, int32_t delta )
+{
+ GetImplementation(*this).AdjustReferenceCount( fontId, index, delta );
+}
+
+Shader AtlasGlyphManager::GetEffectBufferShader() const
+{
+ return GetImplementation(*this).GetEffectBufferShader();
+}
+
+Shader AtlasGlyphManager::GetGlyphShadowShader() const