- Dali::Texture atlas = mAtlasManager.GetAtlasContainer( slot.mAtlasId );
- TextureSet textureSet = TextureSet::New();
- textureSet.SetTexture( 0u, atlas );
- mAtlasManager.SetTextures( slot.mAtlasId, textureSet );
+ Dali::Texture atlas = mAtlasManager.GetAtlasContainer(slot.mAtlasId);
+ TextureSet textureSet = TextureSet::New();
+ textureSet.SetTexture(0u, atlas);
+ textureSet.SetSampler(0u, mSampler);
+ mAtlasManager.SetTextures(slot.mAtlasId, textureSet);