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[3.0] Fix for single line text updates.
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
text
/
multi-language-support.h
diff --git
a/dali-toolkit/internal/text/multi-language-support.h
b/dali-toolkit/internal/text/multi-language-support.h
index
a22676c
..
718ecdb
100644
(file)
--- a/
dali-toolkit/internal/text/multi-language-support.h
+++ b/
dali-toolkit/internal/text/multi-language-support.h
@@
-24,6
+24,7
@@
// INTERNAL INCLUDES
#include <dali-toolkit/internal/text/font-run.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/text/font-run.h>
+#include <dali-toolkit/internal/text/font-description-run.h>
#include <dali-toolkit/internal/text/script-run.h>
namespace Dali
#include <dali-toolkit/internal/text/script-run.h>
namespace Dali
@@
-42,8
+43,6
@@
class MultilanguageSupport;
} // Internal
} // Internal
-class LogicalModel;
-
/**
* @brief Sets the character's scripts to the model and validates the fonts set by the user or assigns default ones.
*/
/**
* @brief Sets the character's scripts to the model and validates the fonts set by the user or assigns default ones.
*/
@@
-91,18
+90,18
@@
public:
* script of the first character of the paragraph with a defined script.
*
* @param[in] text Vector of UTF-32 characters.
* script of the first character of the paragraph with a defined script.
*
* @param[in] text Vector of UTF-32 characters.
- * @param[in] lineBreakInfo Vector with the line break info.
+ * @param[in] startIndex The character from where the script info is set.
+ * @param[in] numberOfCharacters The number of characters to set the script.
* @param[out] scripts Vector containing the script runs for the whole text.
*/
void SetScripts( const Vector<Character>& text,
* @param[out] scripts Vector containing the script runs for the whole text.
*/
void SetScripts( const Vector<Character>& text,
- const Vector<LineBreakInfo>& lineBreakInfo,
+ CharacterIndex startIndex,
+ Length numberOfCharacters,
Vector<ScriptRun>& scripts );
/**
* @brief Validates the character's font of the whole text.
*
Vector<ScriptRun>& scripts );
/**
* @brief Validates the character's font of the whole text.
*
- * It may update fonts set by application developers.
- *
* This method ensures all characters are going to be rendered using an appropriate font. Provided a valid font
* exists in the platform.
*
* This method ensures all characters are going to be rendered using an appropriate font. Provided a valid font
* exists in the platform.
*
@@
-113,10
+112,20
@@
public:
*
* @param[in] text Vector of UTF-32 characters.
* @param[in] scripts Vector containing the script runs for the whole text.
*
* @param[in] text Vector of UTF-32 characters.
* @param[in] scripts Vector containing the script runs for the whole text.
- * @param[in,out] fonts Initially contains the fonts set by the application developers. Returns the validated fonts.
+ * @param[in] fontDescriptions The fonts set through the mark-up string or the input style set through the property system.
+ * @param[in] defaultFontDescription The default font's description set through the property system.
+ * @param[in] defaultFontPointSize The default font's point size set through the property system.
+ * @param[in] startIndex The character from where the font info is set.
+ * @param[in] numberOfCharacters The number of characters to set the font.
+ * @param[out] fonts The validated fonts.
*/
void ValidateFonts( const Vector<Character>& text,
const Vector<ScriptRun>& scripts,
*/
void ValidateFonts( const Vector<Character>& text,
const Vector<ScriptRun>& scripts,
+ const Vector<FontDescriptionRun>& fontDescriptions,
+ const TextAbstraction::FontDescription& defaultFontDescription,
+ TextAbstraction::PointSize26Dot6 defaultFontPointSize,
+ CharacterIndex startIndex,
+ Length numberOfCharacters,
Vector<FontRun>& fonts );
};
Vector<FontRun>& fonts );
};