+void OverrideNestedUnderlinedCharacterRuns(Vector<UnderlinedCharacterRun>& underlinedCharacterRuns)
+{
+ // Handle nested tags
+ // The inner tag inherit the attributes of the outer tag and override them when defined in the inner tag.
+ // Example:
+ // <u height='5.0f' color='blue'> outer tag before <u color='green'> inner tag </u> outer tag after </u>
+ // "outer tag before" and "outer tag after" have height = 5.0f and color = 'blue'
+ // "inner tag" has height = 5.0f and color = 'green'
+
+ if(underlinedCharacterRuns.Count() > 0u)
+ {
+ Vector<UnderlinedCharacterRun>::ConstIterator preIt = underlinedCharacterRuns.Begin();
+
+ Vector<UnderlinedCharacterRun>::Iterator it = underlinedCharacterRuns.Begin() + 1;
+ Vector<UnderlinedCharacterRun>::ConstIterator endIt = underlinedCharacterRuns.End();
+
+ while(it != endIt)
+ {
+ const UnderlinedCharacterRun& run = *it;
+ const CharacterIndex& characterIndex = run.characterRun.characterIndex;
+ const Length& numberOfCharacters = run.characterRun.numberOfCharacters;
+
+ const UnderlinedCharacterRun& preRun = *preIt;
+ const CharacterIndex& preCharacterIndex = preRun.characterRun.characterIndex;
+ const Length& preNumberOfCharacters = preRun.characterRun.numberOfCharacters;
+
+ if((preCharacterIndex <= characterIndex) &&
+ ((characterIndex + numberOfCharacters) <= (preCharacterIndex + preNumberOfCharacters)))
+ {
+ it->properties.CopyIfNotDefined(preIt->properties);
+ }
+
+ it++;
+ preIt++;
+ }
+ }
+}
+