+ else
+ {
+ LineRun lineRun;
+ lineRun.glyphIndex = index;
+ lineRun.numberOfGlyphs = layout.numberOfGlyphs;
+ lineRun.characterRun.characterIndex = layout.characterIndex;
+ lineRun.characterRun.numberOfCharacters = layout.numberOfCharacters;
+ lineRun.width = layout.length + layout.widthAdvanceDiff;
+ lineRun.ascender = layout.ascender;
+ lineRun.descender = layout.descender;
+ lineRun.extraLength = layout.wsLengthEndOfLine > 0.f ? layout.wsLengthEndOfLine - layout.widthAdvanceDiff : 0.f;
+ lineRun.direction = false;
+ lineRun.ellipsis = false;
+
+ lines.PushBack( lineRun );
+
+ // Update the actual size.
+ if( lineRun.width > actualSize.width )
+ {
+ actualSize.width = lineRun.width;
+ }
+
+ actualSize.height += ( lineRun.ascender + -lineRun.descender );
+
+ SetGlyphPositions( layoutParameters.glyphsBuffer + index,
+ layout.numberOfGlyphs,
+ penY,
+ glyphPositions.Begin() + index );