+ * @param[in] handleType The handle to get.
+ *
+ * @return The position of the selection handle relative to the top-left of the parent control.
+ */
+ const Vector2& GetPosition( HandleType handleType ) const;
+
+ /**
+ * @brief Whether to flip the selection handles as soon as they are crossed.
+ *
+ * By default they flip when the handle is released.
+ *
+ * @param[in] enable If @e true the selection handles will flip as soon as they are crossed.
+ */
+ void FlipSelectionHandlesOnCrossEnabled( bool enable );
+
+ /**
+ * @brief Sets info to calculate the handle flip state.
+ *
+ * Sets the character's direction where the handles are pointing.
+ * It resets the decorator internal flip state when there is a new selection.
+ *
+ * @param[in] indicesSwapped Whether the selection handle indices are swapped (start > end).
+ * @param[in] left The direction of the character pointed by the primary selection handle.
+ * @param[in] right The direction of the character pointed by the secondary selection handle.
+ */
+ void SetSelectionHandleFlipState( bool indicesSwapped, bool left, bool right );
+
+ /**
+ * @brief Adds a quad to the existing selection highlights.
+ *
+ * @param[in] x1 The top-left x position.
+ * @param[in] y1 The top-left y position.
+ * @param[in] x2 The bottom-right x position.
+ * @param[in] y3 The bottom-right y position.
+ */
+ void AddHighlight( float x1, float y1, float x2, float y2 );
+
+ /**
+ * @brief Removes all of the previously added highlights.
+ */
+ void ClearHighlights();
+
+ /**
+ * @brief Sets the selection highlight color.
+ *
+ * @param[in] color The color to use.
+ */
+ void SetHighlightColor( const Vector4& color );
+
+ /**
+ * @brief Retrieves the selection highlight color.
+ *
+ * @return The color of the highlight