+ * @param[in] handleType The handle to query.
+ *
+ * @return @e ture if the handle is vertically flipped.
+ */
+ bool IsHandleVerticallyFlipped( HandleType handleType ) const;
+
+ /**
+ * @brief Whether to flip the selection handles as soon as they are crossed.
+ *
+ * By default they flip when the handle is released.
+ *
+ * @param[in] enable If @e true the selection handles will flip as soon as they are crossed.
+ */
+ void FlipSelectionHandlesOnCrossEnabled( bool enable );
+
+ /**
+ * @brief Sets info to calculate the handle flip state.
+ *
+ * Sets the character's direction where the handles are pointing.
+ * It resets the decorator internal flip state when there is a new selection.
+ *
+ * @param[in] indicesSwapped Whether the selection handle indices are swapped (start > end).
+ * @param[in] left The direction of the character pointed by the primary selection handle.
+ * @param[in] right The direction of the character pointed by the secondary selection handle.
+ */
+ void SetSelectionHandleFlipState( bool indicesSwapped, bool left, bool right );
+
+ /**
+ * @brief Adds a quad to the existing selection highlights. Vertices are in decorator's coordinates.
+ *
+ * @param[in] index Position in the vector where to add the quad.
+ * @param[in] quad The quad. The 'x' and 'y' coordinates store the min 'x' and min 'y'. The 'z' and 'w' coordinates store the max 'x' and max 'y'.
+ */
+ void AddHighlight( unsigned int index, const Vector4& quad );
+
+ /**
+ * @brief Sets the min 'x,y' coordinates and the size of the highlighted box.
+ *
+ * It's used to set the size and position of the highlight's actor and to translate each highlight quad from
+ * decorator's coordinates to the local coords of the highlight's actor.
+ *
+ * @param[in] position The position of the highlighted text in decorator's coords.
+ * @param[in] size The size of the highlighted text.
+ * @param[in] outlineOffset The outline's offset.
+ */
+ void SetHighLightBox( const Vector2& position,
+ const Size& size,
+ float outlineOffset );
+
+ /**
+ * @brief Removes all of the previously added highlights.
+ */
+ void ClearHighlights();
+
+ /**
+ * @brief Reserves space for the highlight quads.
+ *
+ * @param[in] numberOfQuads The expected number of quads.
+ */
+ void ResizeHighlightQuads( unsigned int numberOfQuads );
+
+ /**
+ * @brief Sets the selection highlight color.
+ *
+ * @param[in] color The color to use.
+ */
+ void SetHighlightColor( const Vector4& color );
+
+ /**
+ * @brief Retrieves the selection highlight color.
+ *
+ * @return The color of the highlight
+ */
+ const Vector4& GetHighlightColor() const;
+
+ /**
+ * @brief Sets whether the highlight is active.
+ *
+ * @param[in] active Whether the highlight is active.
+ */
+ void SetHighlightActive( bool active );
+
+ /**
+ * @brief Retrieves whether the highlight is active.
+ *
+ * @return @e true if the highlight is active, @e false otherwise.
+ */
+ bool IsHighlightActive() const;
+
+ /**
+ * @brief Retreives whether the highlight is shown or not.
+ *
+ * @return true if the highlight is visible, false otherwise.
+ */
+ bool IsHighlightVisible() const;
+
+ /**
+ * @brief Sets into the decorator the depth used to render the text.
+ *
+ * @param[in] depth The text's depth.
+ */
+ void SetTextDepth( int textDepth );
+
+ /**
+ * @brief Set the Selection Popup to show or hide via the active flaf
+ * @param[in] active true to show, false to hide
+ */
+ void SetPopupActive( bool active );
+
+ /**
+ * @brief Query whether the Selection Popup is active.
+ *
+ * @return True if the Selection Popup should be active.
+ */
+ bool IsPopupActive() const;
+
+ /**
+ * @brief Set a bit mask of the buttons to be shown by Popup
+ * @param[in] enabledButtonsBitMask from TextSelectionPopup::Buttons enum
+ */
+ void SetEnabledPopupButtons( TextSelectionPopup::Buttons& enabledButtonsBitMask );
+
+ /**
+ * @brief Get the current bit mask of buttons to be shown by Popup
+ * @return bitmask of TextSelectionPopup::Buttons
+ */
+ TextSelectionPopup::Buttons& GetEnabledPopupButtons();
+
+ /**
+ * @brief Sets the scroll threshold.
+ *
+ * It defines a square area inside the control, close to the edge.
+ * When the cursor enters this area, the decorator starts to send scroll events.
+ *
+ * @param[in] threshold The scroll threshold in pixels.
+ */
+ void SetScrollThreshold( float threshold );
+
+ /**
+ * @brief Retrieves the scroll threshold.
+ *
+ * @retunr The scroll threshold in pixels.
+ */
+ float GetScrollThreshold() const;
+
+ /**
+ * @brief Sets the scroll speed.
+ *
+ * Is the distance the text is going to be scrolled during a scroll interval.
+ *
+ * @param[in] speed The scroll speed in pixels/second.
+ */
+ void SetScrollSpeed( float speed );
+
+ /**
+ * @brief Retrieves the scroll speed.
+ *
+ * @return The scroll speed in pixels/second.
+ */
+ float GetScrollSpeed() const;
+
+ /**
+ * @brief Notifies the decorator the whole text has been scrolled.
+ */
+ void NotifyEndOfScroll();
+
+ /**
+ * @copydoc Text::Controller::SetHorizontalScrollEnabled()
+ */
+ void SetHorizontalScrollEnabled( bool enable );
+
+ /**
+ * @copydoc Text::Controller::IsHorizontalScrollEnabled()
+ */
+ bool IsHorizontalScrollEnabled() const;
+
+ /**
+ * @copydoc Text::Controller::SetVerticalScrollEnabled()
+ */
+ void SetVerticalScrollEnabled( bool enable );
+
+ /**
+ * @copydoc Text::Controller::IsVerticalScrollEnabled()