grabHandle.actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
// Area that Grab handle responds to, larger than actual handle so easier to move
#ifdef DECORATOR_DEBUG
grabHandle.actor.SetName( "GrabHandleActor" );
if ( Dali::Internal::gLogFilter->IsEnabledFor( Debug::Verbose ) )
{
grabHandle.actor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
// Area that Grab handle responds to, larger than actual handle so easier to move
#ifdef DECORATOR_DEBUG
grabHandle.actor.SetName( "GrabHandleActor" );
if ( Dali::Internal::gLogFilter->IsEnabledFor( Debug::Verbose ) )
{