+ * @brief Get the char bounding rectangle.
+ * If the text is not yet rendered or the index > text.Count(); a rect of {0, 0, 0, 0} is returned.
+ *
+ * @param[in] charIndex character index to which we want to calculate the geometry for.
+ * @return bounding rectangle.
+ */
+ Rect<float> GetCharacterBoundingRectangle(const uint32_t charIndex);
+
+ /**
+ * @brief Get the character index.
+ * If the text is not yet rendered or the text is empty, -1 is returned.
+ *
+ * @param[in] visualX visual x position.
+ * @param[in] visualY visual y position.
+ * @return character index.
+ */
+ int GetCharacterIndexAtPosition(float visualX, float visualY);
+
+ /**