+Rect<float> Controller::GetLineBoundingRectangle(const uint32_t lineIndex)
+{
+ return GetLineBoundingRect(mImpl->mModel, lineIndex);
+}
+
+Rect<float> Controller::GetCharacterBoundingRectangle(const uint32_t charIndex)
+{
+ return GetCharacterBoundingRect(mImpl->mModel, charIndex);
+}
+
+int Controller::GetCharacterIndexAtPosition(float visualX, float visualY)
+{
+ return GetCharIndexAtPosition(mImpl->mModel, visualX, visualY);
+}
+