{
CharacterRun characterRun; ///< The initial character index within the whole text and the number of characters of the run.
CharacterIndex* visualToLogicalMap; ///< Pointer to the visual to logical map table.
{
CharacterRun characterRun; ///< The initial character index within the whole text and the number of characters of the run.
CharacterIndex* visualToLogicalMap; ///< Pointer to the visual to logical map table.