+ if( mPixelBufferLoadedSignal.GetConnectionCount() > 0 )
+ {
+ mPixelBufferLoadedSignal.Emit( next->id, next->pixelBuffer );
+ }
+ else if( mLoadedSignal.GetConnectionCount() > 0 )
+ {
+ PixelData pixelData;
+ if( next->pixelBuffer )
+ {
+ pixelData = Devel::PixelBuffer::Convert( next->pixelBuffer );
+ }
+ mLoadedSignal.Emit( next->id, pixelData );
+ }
+