+ vMaskTexCoord = pixelArea.xy + pixelArea.zw * (vec2(0.5) + aPosition.xy
+#ifdef IS_REQUIRED_BORDERLINE
+ * (1.0 + outerBorderlineSize / visualSize)
+#endif
+ );
+#endif
+ vTexCoord = finalPixelArea.xy + finalPixelArea.zw * (vec2(0.5) + aPosition.xy
+#ifdef IS_REQUIRED_BORDERLINE
+ * (1.0 + outerBorderlineSize / visualSize)