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Add GetVisualProperty to Control
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
focus-manager
/
keyinput-focus-manager-impl.h
diff --git
a/dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.h
b/dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.h
index
f7886c2
..
2a3d7de
100644
(file)
--- a/
dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.h
+++ b/
dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.h
@@
-30,6
+30,13
@@
namespace Dali
{
namespace Dali
{
+namespace Integration
+{
+
+class SceneHolder;
+
+} // namespace Integration
+
namespace Toolkit
{
namespace Toolkit
{
@@
-90,6
+97,11
@@
protected:
virtual ~KeyInputFocusManager();
private:
virtual ~KeyInputFocusManager();
private:
+ /**
+ * This will be called when a new scene holder is created
+ * @param sceneHolder The new scene holder
+ */
+ void OnSceneHolderCreated( Dali::Integration::SceneHolder& sceneHolder );
/**
* Callback for the key event when no actor in the stage has gained the key input focus
/**
* Callback for the key event when no actor in the stage has gained the key input focus
@@
-98,10
+110,10
@@
private:
bool OnKeyEvent(const KeyEvent& event);
/**
bool OnKeyEvent(const KeyEvent& event);
/**
- * Signal handler called when a focused Control is removed from S
tag
e.
- * @param[in] control The control removed from
stag
e.
+ * Signal handler called when a focused Control is removed from S
cen
e.
+ * @param[in] control The control removed from
the scen
e.
*/
*/
- void OnFocusControlS
tag
eDisconnection( Dali::Actor control );
+ void OnFocusControlS
cen
eDisconnection( Dali::Actor control );
/**
* Recursively deliver events to the control and its parents, until the event is consumed or the stage is reached.
/**
* Recursively deliver events to the control and its parents, until the event is consumed or the stage is reached.