- Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor);
- if(currentlyFocusedControl)
- {
- // Do we need it to remember if it was previously DISABLED?
- currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL);
- currentlyFocusedControl.ClearKeyInputFocus();
- }
-