- customShader[ "fragmentShader" ] = SPREAD_FRAGMENT_SOURCE;
- Property::Map rendererMap;
- rendererMap.Insert( "shader", customShader );
+ customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = SPREAD_FRAGMENT_SOURCE;
+ Property::Map visualMap;
+ visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader );