- mActorForHorz.RegisterProperty( SPREAD_UNIFORM_NAME, mSpread );
- mActorForHorz.RegisterProperty( TEX_SCALE_UNIFORM_NAME, Vector2( 0.0f, 1.0f / mTargetSize.height ) );
- Renderer rendererForHorz = CreateRenderer( BASIC_VERTEX_SOURCE, SHADER_SPREAD_FILTER_SHADER_FRAG );
- SetRendererTexture( rendererForHorz, textureForHorz );
- mActorForHorz.AddRenderer( rendererForHorz );
+ mActorForHorz.RegisterProperty(SPREAD_UNIFORM_NAME, mSpread);
+ mActorForHorz.RegisterProperty(TEX_SCALE_UNIFORM_NAME, Vector2(0.0f, 1.0f / mTargetSize.height));
+ Renderer rendererForHorz = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_SPREAD_FILTER_SHADER_FRAG);
+ SetRendererTexture(rendererForHorz, textureForHorz);
+ mActorForHorz.AddRenderer(rendererForHorz);