Vector2 textureScale( 1.5f/mTargetSize.width, 1.5f/mTargetSize.height);
mActorForInput1.RegisterProperty( TEX_SCALE_UNIFORM_NAME, textureScale );
mActorForInput1.RegisterProperty( COEFFICIENT_UNIFORM_NAME, Vector3( 2.f, -1.f, -1.f ) );
Vector2 textureScale( 1.5f/mTargetSize.width, 1.5f/mTargetSize.height);
mActorForInput1.RegisterProperty( TEX_SCALE_UNIFORM_NAME, textureScale );
mActorForInput1.RegisterProperty( COEFFICIENT_UNIFORM_NAME, Vector3( 2.f, -1.f, -1.f ) );