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Visuals - Avoid having 2 devel headers for visual-properties.h
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
filters
/
emboss-filter.cpp
diff --git
a/dali-toolkit/internal/filters/emboss-filter.cpp
b/dali-toolkit/internal/filters/emboss-filter.cpp
index
660c86c
..
6350a1d
100644
(file)
--- a/
dali-toolkit/internal/filters/emboss-filter.cpp
+++ b/
dali-toolkit/internal/filters/emboss-filter.cpp
@@
-29,7
+29,7
@@
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <dali-toolkit/devel-api/visual
-factory/devel-visual-properties
.h>
+#include <dali-toolkit/devel-api/visual
s/visual-properties-devel
.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
@@
-97,7
+97,7
@@
void EmbossFilter::Enable()
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EMBOSS_FRAGMENT_SOURCE;
Property::Map visualMap;
Property::Map customShader;
customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EMBOSS_FRAGMENT_SOURCE;
Property::Map visualMap;
- visualMap.Insert( Toolkit::
Visual
Property::SHADER, customShader );
+ visualMap.Insert( Toolkit::
DevelVisual::
Property::SHADER, customShader );
// create actor to render input with applied emboss effect
mActorForInput1 = Toolkit::ImageView::New(mInputImage);
// create actor to render input with applied emboss effect
mActorForInput1 = Toolkit::ImageView::New(mInputImage);