- InitializeControlRenderer( mActorForComposite, mRendererForEmboss1, rendererMap );
- InitializeControlRenderer( mActorForComposite, mRendererForEmboss2, rendererMap );
-
- TextureSet textureSet1 = TextureSet::New();
- textureSet1.SetImage( 0, mImageForEmboss1 );
- mActorForComposite.GetRendererAt(0).SetTextures( textureSet1 );
+ Internal::InitializeVisual( mActorForComposite, mVisualForEmboss1, mImageForEmboss1 );
+ Toolkit::GetImplementation( mVisualForEmboss1 ).SetCustomShader( customShader );