- // Set up blur-two-pass custom shader
- std::ostringstream fragmentSource;
- fragmentSource << "#define NUM_SAMPLES " << kernelSize << "\n";
- fragmentSource << BLUR_TWO_PASS_FRAGMENT_SOURCE;
-
- Property::Map customShader;
- customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentSource.str();
- Property::Map visualMap;
- visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader );
- mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
- mActorForHorz.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
-
- // Set up blend-two-image custom shader
- customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = BLEND_TWO_IMAGES_FRAGMENT_SOURCE;
- visualMap[ Toolkit::VisualProperty::SHADER ] = customShader;
- mActorForBlending.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
-