textureSetForBlending.SetTexture( 1u, mInputTexture );
mActorForBlending.AddRenderer( rendererForBlending );
mActorForBlending.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
textureSetForBlending.SetTexture( 1u, mInputTexture );
mActorForBlending.AddRenderer( rendererForBlending );
mActorForBlending.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );