- customShader[ "fragmentShader" ] = fragmentSource.str();
- Property::Map rendererMap;
- rendererMap.Insert( "shader", customShader );
- mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap );
- mActorForHorz.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap );
+ customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentSource.str();
+ Property::Map visualMap;
+ visualMap.Insert( Toolkit::DevelVisual::Property::SHADER, customShader );
+ mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );
+ mActorForHorz.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap );