#include <dali-toolkit/internal/drag-drop-detector/drag-and-drop-detector-impl.h>
#include <dali/public-api/events/point-state.h>
#include <dali-toolkit/internal/drag-drop-detector/drag-and-drop-detector-impl.h>
#include <dali/public-api/events/point-state.h>
mFirstEnter.push_back(control.GetProperty< int >( Actor::Property::ID ));
mPanGestureDetector.Attach(control);
mPanGestureDetector.DetectedSignal().Connect(this, &DragAndDropDetector::OnPan);
mFirstEnter.push_back(control.GetProperty< int >( Actor::Property::ID ));
mPanGestureDetector.Attach(control);
mPanGestureDetector.DetectedSignal().Connect(this, &DragAndDropDetector::OnPan);
mPanGestureDetector.Detach(*match);
mFirstEnter.erase(std::find(mFirstEnter.begin(), mFirstEnter.end(), control.GetProperty< int >( Actor::Property::ID )));
mControls.erase(match);
mPanGestureDetector.Detach(*match);
mFirstEnter.erase(std::find(mFirstEnter.begin(), mFirstEnter.end(), control.GetProperty< int >( Actor::Property::ID )));
mControls.erase(match);
mShadowControl.SetProperty( Actor::Property::PARENT_ORIGIN, control.GetCurrentProperty< Vector3 >( Actor::Property::PARENT_ORIGIN ) );
mShadowControl.SetProperty( Actor::Property::ANCHOR_POINT,control.GetCurrentProperty< Vector3 >( Actor::Property::ANCHOR_POINT ));
control.GetParent().Add(mShadowControl);
mShadowControl.SetProperty( Actor::Property::PARENT_ORIGIN, control.GetCurrentProperty< Vector3 >( Actor::Property::PARENT_ORIGIN ) );
mShadowControl.SetProperty( Actor::Property::ANCHOR_POINT,control.GetCurrentProperty< Vector3 >( Actor::Property::ANCHOR_POINT ));
control.GetParent().Add(mShadowControl);
control.GetParent().ScreenToLocal(mLocalPosition.x, mLocalPosition.y, screenPosition.x, screenPosition.y);
mShadowControl.SetProperty( Actor::Property::POSITION, Vector2(mLocalPosition.x - mDragLocalPosition.x, mLocalPosition.y - mDragLocalPosition.y));
}
control.GetParent().ScreenToLocal(mLocalPosition.x, mLocalPosition.y, screenPosition.x, screenPosition.y);
mShadowControl.SetProperty( Actor::Property::POSITION, Vector2(mLocalPosition.x - mDragLocalPosition.x, mLocalPosition.y - mDragLocalPosition.y));
}
{
Dali::Toolkit::Control control = Dali::Toolkit::Control::DownCast(actor);
PointState::Type type = data.GetState(0);
{
Dali::Toolkit::Control control = Dali::Toolkit::Control::DownCast(actor);
PointState::Type type = data.GetState(0);