}
float width = control.GetProperty<float>(Dali::Actor::Property::SIZE_WIDTH);
float height = control.GetProperty<float>(Dali::Actor::Property::SIZE_HEIGHT);
Vector3 actorPos = control.GetProperty<Vector3>(Dali::Actor::Property::POSITION);
mShadowControl = Dali::Toolkit::Control::New();
}
float width = control.GetProperty<float>(Dali::Actor::Property::SIZE_WIDTH);
float height = control.GetProperty<float>(Dali::Actor::Property::SIZE_HEIGHT);
Vector3 actorPos = control.GetProperty<Vector3>(Dali::Actor::Property::POSITION);
mShadowControl = Dali::Toolkit::Control::New();