mFirstEnter.push_back(control.GetProperty< int >( Actor::Property::ID ));
mPanGestureDetector.Attach(control);
mPanGestureDetector.DetectedSignal().Connect(this, &DragAndDropDetector::OnPan);
mFirstEnter.push_back(control.GetProperty< int >( Actor::Property::ID ));
mPanGestureDetector.Attach(control);
mPanGestureDetector.DetectedSignal().Connect(this, &DragAndDropDetector::OnPan);