- Vector2 screenPosition = gesture.GetScreenPosition();
- control.GetParent().ScreenToLocal(mLocalPosition.x, mLocalPosition.y, screenPosition.x, screenPosition.y);
- mShadowControl.SetProperty( Actor::Property::POSITION, Vector2(mLocalPosition.x - mDragLocalPosition.x, mLocalPosition.y - mDragLocalPosition.y));
+ Vector2 screenPosition = gesture.GetScreenPosition();
+ control.GetParent().ScreenToLocal(mLocalPosition.x, mLocalPosition.y, screenPosition.x, screenPosition.y);
+ mShadowControl.SetProperty(Actor::Property::POSITION, Vector2(mLocalPosition.x - mDragLocalPosition.x, mLocalPosition.y - mDragLocalPosition.y));