- mDisplayArea.x = screenPosition.x - anchorPointOffSet.x;
- mDisplayArea.y = screenPosition.y - anchorPointOffSet.y;
- mDisplayArea.width = actorSize.x;
- mDisplayArea.height = actorSize.y;
+int VideoView::GetDisplayMode() const
+{
+ return static_cast<int>(mVideoPlayer.GetDisplayMode());
+}
+
+Any VideoView::GetMediaPlayer()
+{
+ return mVideoPlayer.GetMediaPlayer();
+}
+
+void VideoView::OnAnimationFinished(Animation& animation)
+{
+ // send desync
+ SetFrameRenderCallback();
+}
+
+void VideoView::PlayAnimation(Dali::Animation animation)
+{
+ if(mIsUnderlay && mSyncMode == Dali::VideoSyncMode::ENABLED)
+ {
+ mVideoPlayer.StartSynchronization();
+ animation.FinishedSignal().Connect(this, &VideoView::OnAnimationFinished);
+ }
+ animation.Play();
+}
+
+Dali::Shader VideoView::CreateShader()
+{
+ std::string fragmentShader = "#extension GL_OES_EGL_image_external:require\n";
+ std::string vertexShader;
+ std::string customFragmentShader;
+ bool checkShader = false;
+
+ if(!mEffectPropertyMap.Empty())
+ {
+ Property::Value* vertexShaderValue = mEffectPropertyMap.Find(CUSTOM_VERTEX_SHADER);
+ if(vertexShaderValue)
+ {
+ checkShader = GetStringFromProperty(*vertexShaderValue, vertexShader);
+ }
+
+ if(!vertexShaderValue || !checkShader)
+ {
+ vertexShader = SHADER_VIDEO_VIEW_TEXTURE_VERT.data();
+ }
+
+ Property::Value* fragmentShaderValue = mEffectPropertyMap.Find(CUSTOM_FRAGMENT_SHADER);
+ if(fragmentShaderValue)
+ {
+ checkShader = GetStringFromProperty(*fragmentShaderValue, customFragmentShader);
+
+ if(checkShader)
+ {
+ fragmentShader = customFragmentShader;
+ }
+ }