+ mScrollView.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX ); // In a new layer, so clip to scroll-view's bounding box
mRulerX = new DefaultRuler(); // IntrusivePtr which is unreferenced when ScrollView is destroyed.
mRulerX = new DefaultRuler(); // IntrusivePtr which is unreferenced when ScrollView is destroyed.