-
- // The Popup Control background is a nine-patch image. We clip against this so the
- // contents are correctly clipped against the edges of the nine-patch.
- self.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
-}
-
-void TextSelectionPopup::OnStageConnection( int depth )
-{
- DALI_LOG_INFO( gLogFilter, Debug::General, "TextSelectionPopup::OnStageConnection\n" );
- // Call the Control::OnStageConnection() to set the depth of the background.
- Control::OnStageConnection( depth );
-
- // TextSelectionToolbar::OnStageConnection() will set the depths of all the popup's components.