+
+ DevelControl::SetAccessibilityConstructor( Self(), []( Dali::Actor actor ) {
+ return std::unique_ptr< Dali::Accessibility::Accessible >(
+ new Control::Impl::AccessibleImpl( actor, Dali::Accessibility::Role::DIALOG, true ) );
+ } );
+
+ //Enable highightability
+ self.SetProperty( Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true );