- GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT, Dali::Image::NEVER );
- InitializeControlRenderer( self, mRenderers[i], mBlurredImage[i - 1] );
- mRenderers[ i ].SetDepthIndex( i );
- SetShaderEffect( mRenderers[ i ] );
+ GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT );
+ InitializeVisual( self, mVisuals[i], mBlurredImage[i - 1] );
+ mVisuals[ i ].SetDepthIndex( i );
+ SetShaderEffect( mVisuals[ i ] );