-
- Property::Map rendererMap;
- rendererMap.Insert( "rendererType", "imageRenderer");
-
- Property::Map shaderMap;
- std::stringstream verterShaderString;
- shaderMap[ "fragmentShader" ] = FRAGMENT_SHADER;
- rendererMap.Insert( "shader", shaderMap );
-
- Toolkit::RendererFactory rendererFactory = Toolkit::RendererFactory::Get();
- for(unsigned int i=0; i<=mBlurLevels; i++)
- {
- mRenderers[i] = rendererFactory.GetControlRenderer( rendererMap );
- mRenderers[i].SetDepthIndex(i);
- }