#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
self.SetProperty( Actor::Property::SIZE, Vector2( DEFAULT_HIT_REGION.x, DEFAULT_HIT_REGION.y ) );
// Connect to the touch signal
self.SetProperty( Actor::Property::SIZE, Vector2( DEFAULT_HIT_REGION.x, DEFAULT_HIT_REGION.y ) );
// Connect to the touch signal
- float value = MapBounds( MarkFilter ( MapPercentage( gesture.position ) ), GetLowerBound(), GetUpperBound() );
+ float value = MapBounds( MarkFilter ( MapPercentage( gesture.GetPosition() ) ), GetLowerBound(), GetUpperBound() );
- float value = MapBounds( SnapToMark( MapPercentage( gesture.position ) ), GetLowerBound(), GetUpperBound() );
+ float value = MapBounds( SnapToMark( MapPercentage( gesture.GetPosition() ) ), GetLowerBound(), GetUpperBound() );
Actor hitRegion = Actor::New();
hitRegion.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
hitRegion.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
Actor hitRegion = Actor::New();
hitRegion.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
hitRegion.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );