{
// Factor in handle overshoot into size of backing
SetHitRegion( Vector2( size.x, GetHitRegion().y ) );
{
// Factor in handle overshoot into size of backing
SetHitRegion( Vector2( size.x, GetHitRegion().y ) );
mHandleValueTextLabel.SetAnchorPoint( AnchorPoint::CENTER );
mHandleValueTextLabel.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
mHandleValueTextLabel.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
mHandleValueTextLabel.SetAnchorPoint( AnchorPoint::CENTER );
mHandleValueTextLabel.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
mHandleValueTextLabel.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );