- Vector4 mOvershootEffectColor; ///<The color of the overshoot bouncing effect
- float mOvershootAnimationSpeed; ///<The speed of the overshoot animation (pixels per second)
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- Property::Index mPropertyRelativePosition;///< Scroll Relative Position ("scroll-relative-position") [range from 0.0f - 1.0f in each axes]
- Property::Index mPropertyPositionMin; ///< Scroll Domain Minimum ("position-min")
- Property::Index mPropertyPositionMax; ///< Scroll Domain Maximum ("position-max")
- Property::Index mPropertyScrollDirection; ///< Scroll direction ("scroll-direction")
- Property::Index mPropertyCanScrollVertical; ///< Whether the current scroll domain is large enough to scroll vertically
- Property::Index mPropertyCanScrollHorizontal; ///< Whether the current scroll domain is large enough to scroll horizontally
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- std::map<Toolkit::Scrollable::ScrollComponentType, ScrollComponentPtr> mComponent; ///< ScrollComponent (such as a scrollbar/page indicator/status)