- float pageHalfSize = mPageSize.x * 0.5f;
- Vector2 range = Vector2( pageHalfSize - (pageHalfSize*pageOrder), -pageHalfSize - (pageHalfSize*pageOrder) );
- Vector2 wrap = Vector2( range.x, -pageHalfSize*(mPageCount-2) + range.y);
+ float pageHalfSize = mPageSize.x * 0.5f;
+ Vector2 range = Vector2(pageHalfSize - (pageHalfSize * pageOrder), -pageHalfSize - (pageHalfSize * pageOrder));
+ Vector2 wrap = Vector2(range.x, -pageHalfSize * (mPageCount - 2) + range.y);