- Property::Array pointsLinearConstrainer;
- pointsProperty = Property::Value(pointsLinearConstrainer);
- pointsProperty.AppendItem(0.0f);
- pointsProperty.AppendItem(1.0f);
- pointsProperty.AppendItem(0.0f);
+ pointsProperty = Property::Value(Property::ARRAY);
+ Property::Array* array = pointsProperty.GetArray();
+
+ if( array )
+ {
+ array->PushBack(0.0f);
+ array->PushBack(1.0f);
+ array->PushBack(0.0f);
+ }