- bool mInAccessibilityPan:1; ///< With AccessibilityPan its easier to move between snap positions
- bool mScrolling:1; ///< Flag indicating whether the scroll view is being scrolled (by user or animation)
- bool mScrollInterrupted:1; ///< Flag set for when a down event interrupts a scroll
- bool mPanning:1; ///< Whether scroll view is currently panning or not
- bool mSensitive:1; ///< Scroll Sensitivity Flag.
- bool mTouchDownTimeoutReached:1; ///< Indicates when down event timeout occured without corresponding up event (touch still down)
- bool mActorAutoSnapEnabled:1; ///< Whether to automatically snap to closest actor.
- bool mAutoResizeContainerEnabled:1; ///< Whether to automatically resize container (affects RulerDomain's on X/Y axes)
- bool mWrapMode:1; ///< Whether to wrap contents based on container size.
- bool mAxisAutoLock:1; ///< Whether to automatically lock axis when panning.
- bool mAlterChild:1; ///< Internal flag to control behavior of OnChildAdd/OnChildRemove when Adding internal Actors.
- bool mDefaultMaxOvershoot:1; ///< Whether to use default max overshoot or application defined one
- bool mCanScrollHorizontal:1; ///< Local value of our property to check against
- bool mCanScrollVertical:1; ///< Local value of our property to check against
- bool mTransientScrollBar:1; ///< True if scroll-bar should be automatically show/hidden during/after panning
+ bool mInAccessibilityPan : 1; ///< With AccessibilityPan its easier to move between snap positions
+ bool mScrolling : 1; ///< Flag indicating whether the scroll view is being scrolled (by user or animation)
+ bool mScrollInterrupted : 1; ///< Flag set for when a down event interrupts a scroll
+ bool mPanning : 1; ///< Whether scroll view is currently panning or not
+ bool mSensitive : 1; ///< Scroll Sensitivity Flag.
+ bool mTouchDownTimeoutReached : 1; ///< Indicates when down event timeout occured without corresponding up event (touch still down)
+ bool mActorAutoSnapEnabled : 1; ///< Whether to automatically snap to closest actor.
+ bool mAutoResizeContainerEnabled : 1; ///< Whether to automatically resize container (affects RulerDomain's on X/Y axes)
+ bool mWrapMode : 1; ///< Whether to wrap contents based on container size.
+ bool mAxisAutoLock : 1; ///< Whether to automatically lock axis when panning.
+ bool mAlterChild : 1; ///< Internal flag to control behavior of OnChildAdd/OnChildRemove when Adding internal Actors.
+ bool mDefaultMaxOvershoot : 1; ///< Whether to use default max overshoot or application defined one
+ bool mCanScrollHorizontal : 1; ///< Local value of our property to check against
+ bool mCanScrollVertical : 1; ///< Local value of our property to check against
+ bool mTransientScrollBar : 1; ///< True if scroll-bar should be automatically show/hidden during/after panning