- Constraint constraint = Constraint::New<Vector3>( Actor::Property::SCALE,
- LocalSource(Actor::Property::POSITION),
- ParentSource(Actor::Property::POSITION),
- Source(scrollView, Toolkit::ScrollView::Property::SCROLL_POSITION ),
- Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ),
- Source(scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ),
- Source(scrollView, Actor::Property::SIZE ),
- ScrollDepthScaleConstraint( positionExtent, offsetExtent, positionScale, scaleExtent ) );
+ Constraint constraint = Constraint::New<Vector3>( child, Actor::Property::SCALE, ScrollDepthScaleConstraint( positionExtent, offsetExtent, positionScale, scaleExtent ) );
+ constraint.AddSource( LocalSource( Actor::Property::POSITION ) );
+ constraint.AddSource( ParentSource( Actor::Property::POSITION ) );
+ constraint.AddSource( Source( scrollView, Toolkit::ScrollView::Property::SCROLL_POSITION ) );
+ constraint.AddSource( Source( scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MIN ) );
+ constraint.AddSource( Source( scrollView, Toolkit::Scrollable::Property::SCROLL_POSITION_MAX ) );
+ constraint.AddSource( Source( scrollView, Actor::Property::SIZE ) );