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Added support for setting light position in mesh renderer.
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
controls
/
scrollable
/
item-view
/
spiral-layout.cpp
diff --git
a/dali-toolkit/internal/controls/scrollable/item-view/spiral-layout.cpp
b/dali-toolkit/internal/controls/scrollable/item-view/spiral-layout.cpp
index
731fa90
..
83d2a1f
100644
(file)
--- a/
dali-toolkit/internal/controls/scrollable/item-view/spiral-layout.cpp
+++ b/
dali-toolkit/internal/controls/scrollable/item-view/spiral-layout.cpp
@@
-397,14
+397,6
@@
void SpiralLayout::GetDefaultItemSize( unsigned int itemId, const Vector3& layou
itemSize.height = itemSize.depth = ( itemSize.width / 4.0f ) * 3.0f;
}
itemSize.height = itemSize.depth = ( itemSize.width / 4.0f ) * 3.0f;
}
-void SpiralLayout::GetResizeAnimation(Animation& animation, Actor actor, Vector3 size, float durationSeconds) const
-{
- if(animation)
- {
- animation.AnimateTo( Property( actor, Actor::Property::SIZE ), size );
- }
-}
-
Degree SpiralLayout::GetScrollDirection() const
{
Degree scrollDirection(0);
Degree SpiralLayout::GetScrollDirection() const
{
Degree scrollDirection(0);