- uint8_t* tempImageBuffer = GetCroppedBuffer( imageBuffer, bytesPerPixel, imageWidth, imageHeight, xOffset, yOffset, faceSize, faceSize );
- PixelData pixelData = PixelData::New( tempImageBuffer, faceSize * faceSize * bytesPerPixel, faceSize, faceSize, pixelBuffer.GetPixelFormat(), PixelData::FREE );
- texture.Upload( pixelData, CubeMapLayer::POSITIVE_X + faceIndex, 0, 0, 0, faceSize, faceSize );
+ uint8_t* tempImageBuffer = GetCroppedBuffer(imageBuffer, bytesPerPixel, imageWidth, imageHeight, xOffset, yOffset, faceSize, faceSize);
+ PixelData pixelData = PixelData::New(tempImageBuffer, faceSize * faceSize * bytesPerPixel, faceSize, faceSize, pixelBuffer.GetPixelFormat(), PixelData::FREE);
+ texture.Upload(pixelData, CubeMapLayer::POSITIVE_X + faceIndex, 0, 0, 0, faceSize, faceSize);