- SetVertexBufferData( meshInfo, path, accessorArray, bufferViewArray, bufferArray, meshInfo.attribute.POSITION, "aPosition", Property::VECTOR3 );
- SetAttributeBufferData<Vector3>( meshInfo, path, accessorArray, bufferViewArray, bufferArray, meshInfo.attribute.NORMAL, "aNormal", Property::VECTOR3 );
- SetAttributeBufferData<Vector4>( meshInfo, path, accessorArray, bufferViewArray, bufferArray, meshInfo.attribute.TANGENT, "aTangent", Property::VECTOR4 );
+ SetVertexBufferData(meshInfo, path, accessorArray, bufferViewArray, bufferArray, meshInfo.attribute.POSITION, "aPosition", Property::VECTOR3);
+ SetAttributeBufferData<Vector3>(meshInfo, path, accessorArray, bufferViewArray, bufferArray, meshInfo.attribute.NORMAL, "aNormal", Property::VECTOR3);
+ SetAttributeBufferData<Vector4>(meshInfo, path, accessorArray, bufferViewArray, bufferArray, meshInfo.attribute.TANGENT, "aTangent", Property::VECTOR4);