- VERTEX_SHADER = GLES_VERSION_300;
- VERTEX_SHADER += PHYSICALLY_BASED_VERTEX_SHADER;
- FRAGMENT_SHADER = GLES_VERSION_300;
+ VERTEX_SHADER = SHADER_GLTF_GLES_VERSION_300_DEF.data();
+ VERTEX_SHADER += SHADER_GLTF_PHYSICALLY_BASED_SHADER_VERT.data();
+ FRAGMENT_SHADER = SHADER_GLTF_GLES_VERSION_300_DEF.data();