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Use Geometry::QUAD() in toolkit
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
controls
/
renderers
/
renderer-factory-cache.h
diff --git
a/dali-toolkit/internal/controls/renderers/renderer-factory-cache.h
b/dali-toolkit/internal/controls/renderers/renderer-factory-cache.h
index
f6fd573
..
8bffd15
100644
(file)
--- a/
dali-toolkit/internal/controls/renderers/renderer-factory-cache.h
+++ b/
dali-toolkit/internal/controls/renderers/renderer-factory-cache.h
@@
-109,12
+109,6
@@
public:
*/
void SaveShader( ShaderType type, Shader shader );
*/
void SaveShader( ShaderType type, Shader shader );
- /*
- * Greate the quad geometry.
- * Quad geometry is shared by multiple kind of Renderer, so implement it in the factory-cache.
- */
- static Geometry CreateQuadGeometry();
-
/**
* Create the grid geometry.
* @param[in] gridSize The size of the grid.
/**
* Create the grid geometry.
* @param[in] gridSize The size of the grid.