+ if( shaderTypeString == SHADER_TYPE_TEXTURELESS )
+ {
+ mShaderType = TEXTURELESS;
+ }
+ else if( shaderTypeString == SHADER_TYPE_DIFFUSE_TEXTURE )
+ {
+ mShaderType = DIFFUSE_TEXTURE;
+ }
+ else if( shaderTypeString == SHADER_TYPE_ALL_TEXTURES )
+ {
+ mShaderType = ALL_TEXTURES;
+ }
+ else
+ {
+ DALI_LOG_ERROR( "Unknown shader type provided to the MeshRenderer object.\n");
+ }