*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/animation/animation.h>
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/animation/animation.h>
/**
* Signal occurs when the dimmed backing for the Popup is touched.
* @param[in] actor The Actor Touched
/**
* Signal occurs when the dimmed backing for the Popup is touched.
* @param[in] actor The Actor Touched
/**
* From Control; called after a child has been added to the owning actor.
* @param[in] child The child which has been added.
*/
/**
* From Control; called after a child has been added to the owning actor.
* @param[in] child The child which has been added.
*/
bool mBackingEnabled; ///< True if a dimmed backing will be used.
Vector4 mBackingColor; ///< The color of the backing.
Actor mPopupBackgroundImage; ///< Stores the background image.
bool mBackingEnabled; ///< True if a dimmed backing will be used.
Vector4 mBackingColor; ///< The color of the backing.
Actor mPopupBackgroundImage; ///< Stores the background image.
float mMargin; ///< Internal margin for popup contents.
std::string mTailUpImage; ///< Image used for the tail for the up direction.
std::string mTailDownImage; ///< Image used for the tail for the down direction.
float mMargin; ///< Internal margin for popup contents.
std::string mTailUpImage; ///< Image used for the tail for the up direction.
std::string mTailDownImage; ///< Image used for the tail for the down direction.