#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
#include <dali/integration-api/debug.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
#include <dali/integration-api/debug.h>
#include <dali-toolkit/public-api/controls/buttons/button.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
#include <dali-toolkit/public-api/controls/buttons/button.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
mLayer.Add( mBacking );
mBacking.SetOpacity(0.0f);
mBacking.TouchedSignal().Connect( this, &Popup::OnBackingTouched );
mLayer.Add( mBacking );
mBacking.SetOpacity(0.0f);
mBacking.TouchedSignal().Connect( this, &Popup::OnBackingTouched );
- button.PropagateRelayoutFlags(); // Reset relayout flags for relayout
- container.Add( button, buttonSize );
+ //Todo: Use the size negotiation pass instead of SetSize directly
+ button.SetSize( buttonSize );
-Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+Actor Popup::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)